LAKE HURWITZ
LAKE HURWITZ
Principal Visual Development at Wizards of the Coast
Seattle, United States

Summary

Lake has been creating franchise artwork for 10+ years. Before that, he attended Ringling College of Art and Design as well as the infamous Safehouse Atelier. His personal work delves into surreal fantasy.

He has worked on properties across the entertainment industry including Dungeons & Dragons, Magic: The Gathering, NERF, the Transformers film series, Call of Duty, and Star Citizen. Lake is currently working as the Principal Artist for Wizards of the Coast Franchise Development, and also privately consults to mentor emerging creatives.

Skills

Character DesignCreature DesignEnvironment DesignSketchingDrawingDigital PaintingPainting

Software proficiency

Photoshop
Photoshop
Blender
Blender
Procreate
Procreate
ZBrush
ZBrush
DAZ Studio
DAZ Studio
After Effects
After Effects
Modo
Modo
Fusion 360
Fusion 360

Experience

  • Principal Visual Development Artist at Wizards of the Coast
    Seattle
    October 2019 - Present

    Creative Direction

    Project Management

    Franchise Adaptation

    Brand Identity

    IP Development

    Character, creature, effects, & environment design

  • Independent Consultant at Freelance
    August 2010 - Present

    Management & Talent Building

    Concept Art & Illustration

    Production Art

    Pitch Material

    Consulting

  • Senior Concept Artist at Monolith Productions
    Kirkland
    April 2016 - March 2017

    Middle Earth: Shadow of War

    Character & environment design for Nemesis System

    In-game collectible development

  • Senior Concept Artist at Gree, Inc
    San Francisco
    May 2013 - July 2014

    Asset & style kits

    Pitch Material

    Concept art, splash screens, & asset development

    Look and Feel