Lake has been creating franchise artwork for 10+ years. Before that, he attended Ringling College of Art and Design as well as the infamous Safehouse Atelier. His personal work delves into surreal fantasy.
He has worked on properties across the entertainment industry including Dungeons & Dragons, Magic: The Gathering, NERF, the Transformers film series, Call of Duty, and Star Citizen. Lake is currently working as the Principal Artist for Wizards of the Coast Franchise Development, and also privately consults to mentor emerging creatives.
Character, creature, effects, & environment design
Management & Talent Building
Concept Art & Illustration
Middle Earth: Shadow of War
Character & environment design for Nemesis System
In-game collectible development
Asset & style kits
Concept art, splash screens, & asset development
Look and Feel