LAKE HURWITZ
LAKE HURWITZ
Principal Visual Development at Wizards of the Coast
Seattle, United States

Summary

Lake has been creating franchise artwork for 10+ years. Before that, he attended Ringling College of Art and Design as well as the infamous Safehouse Atelier. His personal work delves into surreal fantasy and horror.

He has worked on properties across the entertainment industry including Dungeons and Dragons, Magic: the Gathering, NERF, the Transformers film series, Call of Duty, and Star Citizen. Lake is currently working as the Principal Artist for Wizards of the Coast Franchise Development, and also teaches at Visual Arts Passage.

Skills

Character DesignCreature DesignEnvironment DesignSketchingDrawingDigital PaintingPainting

Software proficiency

Photoshop
Photoshop
Blender
Blender
Procreate
Procreate
ZBrush
ZBrush
DAZ Studio
DAZ Studio
After Effects
After Effects
Modo
Modo
Fusion 360
Fusion 360

Experience

  • Principal Visual Development Artist at Wizards of the Coast
    Seattle, United States of America
    October 2018 - Present

    Franchise Adaptation

    Art Direction

    Character Design

    Effects Design

    Props and Environments

    Narrative Creative Development

    Look and Feel

  • Concept Art and Illustration at Freelance
    August 2010 - October 2018

    Production Art

    Concept Art

    Pitch Material

    Illustration

  • Senior Concept Artist at Monolith Productions
    Kirkland, United States of America
    April 2016 - March 2017

    Character Concept Art

    Props and Environments

    External Development Preparation

  • Senior Concept Artist at Gree, Inc
    San Francisco, United States of America
    May 2012 - July 2014

    Character Concept Art

    Pitch Material

    Splash Screens

    Look and Feel